﻿using System;
using System.Collections.Generic;
using System.Text;

public class Material:X3DNode
{
    public Material()
    {
        throw new System.NotImplementedException();
    }

    public Material()
    {
        throw new System.NotImplementedException();
    }

    public SFColor diffuseColor
    {
        get
        {
            throw new System.NotImplementedException();
        }
        set
        {
        }
    }

    public SFColor emissiveColor
    {
        get
        {
            throw new System.NotImplementedException();
        }
        set
        {
        }
    }

    public SFColor specularColor
    {
        get
        {
            throw new System.NotImplementedException();
        }
        set
        {
        }
    }

    public SFFloat shininess
    {
        get
        {
            throw new System.NotImplementedException();
        }
        set
        {
        }
    }

    public SFFloat ambientIntensity
    {
        get
        {
            throw new System.NotImplementedException();
        }
        set
        {
        }
    }

    public SFFloat transparency
    {
        get
        {
            throw new System.NotImplementedException();
        }
        set
        {
        }
    }
}
